CV
Education
M.S. in Computer Science and Technology
Sep. 2022 - Exp. Mar. 2025
- State Key Lab of CAD&CG, Zhejiang University.
- Advisor: Prof. Xiaogang Jin
B.S. in Digital Media Technology
Sep. 2018 - Jun. 2022
- ACEE, Chu Kochen Honors College, Zhejiang University.
- The College of Computer Science and Technology, Zhejiang University.
Internship
Tencent (IEG)
July. 2024 -
miHoYo
Apr. 2024 - July. 2024
- AIGC Algorithm Engineer
- Duties includes: texture refinement and generation for characters
Style3D
Feb. 2022 - Mar. 2023
- Duties included: cloud-based cloth simulation
- Advisor: Prof. Huaming Wang
Publications
*Equal contribution †Corresponding author
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Yuqing Zhang*, Yuan Liu*, Zhiyu Xie, Lei Yang, Zhongyuan Liu, Mengzhou Yang, Runze Zhang, Qilong Kou, Cheng Lin, Wenping Wang, Xiaogang Jin†
ACM Transactions on Graphics (Proc. Siggraph 2024)
Paper | Project Page | CodeReal-time Collision Detection between General SDFs
Pengfei Liu*, Yuqing Zhang*, He Wang, Milo K. Yip, Elvis Liu, Xiaogang Jin†
Computer-Aided Geometric Design (Best Paper Award for GMP’2024)
Paper | Project PageDeformable 3D Gaussians for High-fidelity Monocular Dynamic Scene Reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, Xiaogang Jin†
CVPR 2024
Paper | Project Page | CodeModel-based Crowd Behaviors in Human-solution Space
Wei Xiang, He Wang, Yuqing Zhang, Milo K. Yip, Xiaogang Jin†
Computer Graphics Forum 2023
Paper | Project Page | VideoAutomatic Pose and Wrinkle Transfer for Aesthetic Garment Display
Luyuan Wang, Honglin Li, Qinjie Xiao, Xinran Yao, Xiaoyu Pan, Yuqing Zhang, Xiaogang Jin†
Computer-Aided Geometric Design 2021
Paper | Project Page | Dataset
Skills
- Maya, Blender, Substance Painter, Zbrush, Marmoset, Style3D/Cloth3D, Unity
- C++, Python, C#
- CUDA, Shader
Projects
- Game design:
A project for the "Game Programming Design" course, this is a LowPoly-style, first-person 3D narrative-driven puzzle game. Players begin their journey in the afterlife at the Reincarnation Services Office, following the protagonist, a painter, through four paintings representing Spring, Summer, Autumn, and Winter. They explore the worlds within the paintings, retracing the past and making amends for regrets. Implemented in Unity, this was a collaborative project involving eight people, with myself serving as the lead programmer. demo
A project for the "Human–Computer Interaction" course, this is a 3D rhythm-based mobile game where players control a bouncing ball in time with the music through various interaction methods to avoid obstacles and hit treasures. Implemented in Unity, this was a collaborative project involving four people, with myself serving as the lead programmer. demo
A project for the "Computer Graphics" course, this is a racing game developed using OpenGL and C++, with in-game rendering, collision detection, and animation all implemented without the use of libraries. This was a collaborative project involving four people, where I was responsible for PBR asset creation and rendering. demo
A project for the "C Programming Language" course, this is a 2D bullet hell game where players earn points by successfully shooting at moving saucers, but the game ends if they are hit. The entire game was developed solely in C language, utilizing a minimalist graphics library that only supports line and circle drawing. It features a rudimentary user system and a robust game design logic. demo
- Website design:
A project for the "Cross-Media Visualization" course, this is a visual analysis system constructed using Vue. It takes into account both medical and sociological perspectives and contrasts the similarities and differences between COVID-19 and SARS in aspects of regional transmission, epidemic control, and topic discussions. demo
A project for the "C Programming Language" course, this is a 2D bullet hell game where players earn points by successfully shooting at moving saucers, but the game ends if they are hit. The entire game is developed solely in C language, utilizing a minimalist graphics library that only supports line and circle drawing. It features a rudimentary user system and a robust game design logic. demo
A project for the "Digital Audio and Video" course, this is a an interactive music website utilizing Google Magenta's MusicVAE model to generated music and a 2D music parkour game map is dynamically constructed. demo