CV
Education
Ph.D. in Computer Science and Technology
Sep. 2022 - Exp. Jun. 2027
- State Key Lab of CAD&CG, Zhejiang University.
- Advisor: Prof. Xiaogang Jin
B.S. in Digital Media Technology
Sep. 2018 - Jun. 2022
- ACEE, Chu Kochen Honors College, Zhejiang University.
- The College of Computer Science and Technology, Zhejiang University.
Internship
VAST
Feb. 2025 -
- AIGC Algorithm Engineer
- Duties included: texture generation
- Advisor: Yanpei Cao, Yuanchen Guo
Tencent (IEG)
July. 2024 - Feb. 2025
- AIGC Algorithm Engineer
- Duties included: Multi-view artwork-guided texture generation
- Advisor: Xifeng Gao
miHoYo
Apr. 2024 - July. 2024
- AIGC Algorithm Engineer
- Duties includes: texture refinement and generation for characters
Style3D
Feb. 2022 - Mar. 2023
- Duties included: cloud-based cloth simulation
- Advisor: Prof. Huaming Wang
Publications
*Equal contribution †Corresponding author
LegoACE: Autoregressive Construction Engine for Expressive LEGO Assemblies
Hao Xu, Yuqing Zhang, Yiqian Wu, Xinyang Zheng, Yutao Liu, Xiangjun Tang, Yunhan Yang, Ding Liang, Yingtian Liu, Yuanchen Guo, Yanpei Cao†, Xiaogang Jin†
ACM Siggraph Asia (Conference Track) 2025AlignTex: Pixel-Precise Texture Generation from Multi-view Artwork
Yuqing Zhang, Hao Xu, Yiqian Wu, Sirui Chen, Sirui Lin, Xiang Li, Xifeng Gao, Xiaogang Jin†
ACM Transactions on Graphics (Proc. Siggraph 2025)
PaperStyleTex: Style Image-Guided Texture Generation for 3D Models
Zhiyu Xie*, Yuqing Zhang*, Xiangjun Tang, Yiqian Wu, Dehan Chen, Gongsheng Li, Xiaogang Jin†
ACM Transactions on Graphics (Proc. Siggraph Asia 2024)
Paper | Project PageDreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models
Yuqing Zhang*, Yuan Liu*, Zhiyu Xie, Lei Yang, Zhongyuan Liu, Mengzhou Yang, Runze Zhang, Qilong Kou, Cheng Lin, Wenping Wang, Xiaogang Jin†
ACM Transactions on Graphics (Proc. Siggraph 2024)
Paper | Project Page | CodeReal-time Collision Detection between General SDFs
Pengfei Liu*, Yuqing Zhang*, He Wang, Milo K. Yip, Elvis Liu, Xiaogang Jin†
Computer-Aided Geometric Design (Best Paper Award for GMP’2024)
Paper | Project PageDeformable 3D Gaussians for High-fidelity Monocular Dynamic Scene Reconstruction
Ziyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao, Yuqing Zhang, Xiaogang Jin†
CVPR 2024
Paper | Project Page | CodeModel-based Crowd Behaviors in Human-solution Space
Wei Xiang, He Wang, Yuqing Zhang, Milo K. Yip, Xiaogang Jin†
Computer Graphics Forum 2023
Paper | Project Page | VideoAutomatic Pose and Wrinkle Transfer for Aesthetic Garment Display
Luyuan Wang, Honglin Li, Qinjie Xiao, Xinran Yao, Xiaoyu Pan, Yuqing Zhang, Xiaogang Jin†
Computer-Aided Geometric Design 2021
Paper | Project Page | Dataset
Skills
- Maya, Blender, Substance Painter, Zbrush, Marmoset, Style3D/Cloth3D, Unity
- C++, Python, C#
- CUDA, Shader
Projects
- Game design:

A project for the "Game Programming Design" course, this is a LowPoly-style, first-person 3D narrative-driven puzzle game. Players begin their journey in the afterlife at the Reincarnation Services Office, following the protagonist, a painter, through four paintings representing Spring, Summer, Autumn, and Winter. They explore the worlds within the paintings, retracing the past and making amends for regrets. Implemented in Unity, this was a collaborative project involving eight people, with myself serving as the lead programmer. demo

A project for the "Human–Computer Interaction" course, this is a 3D rhythm-based mobile game where players control a bouncing ball in time with the music through various interaction methods to avoid obstacles and hit treasures. Implemented in Unity, this was a collaborative project involving four people, with myself serving as the lead programmer. demo

A project for the "Computer Graphics" course, this is a racing game developed using OpenGL and C++, with in-game rendering, collision detection, and animation all implemented without the use of libraries. This was a collaborative project involving four people, where I was responsible for PBR asset creation and rendering. demo

A project for the "C Programming Language" course, this is a 2D bullet hell game where players earn points by successfully shooting at moving saucers, but the game ends if they are hit. The entire game was developed solely in C language, utilizing a minimalist graphics library that only supports line and circle drawing. It features a rudimentary user system and a robust game design logic. demo
- Website design:

A project for the "Cross-Media Visualization" course, this is a visual analysis system constructed using Vue. It takes into account both medical and sociological perspectives and contrasts the similarities and differences between COVID-19 and SARS in aspects of regional transmission, epidemic control, and topic discussions. demo

A project for the "C Programming Language" course, this is a 2D bullet hell game where players earn points by successfully shooting at moving saucers, but the game ends if they are hit. The entire game is developed solely in C language, utilizing a minimalist graphics library that only supports line and circle drawing. It features a rudimentary user system and a robust game design logic. demo

A project for the "Digital Audio and Video" course, this is a an interactive music website utilizing Google Magenta's MusicVAE model to generated music and a 2D music parkour game map is dynamically constructed. demo